

The distance to the person on the photos is not important, but it’s advisable to have them taking the most space of the frame and at the same time to keep distortions to a minimum (e.g. To do this you need to open the sidebar, find FaceBuilder in it, and click Create a new head button placed on the main FaceBuilder panel. You start working with FaceBuilder creating a head 3D object if it’s not already created. For example, by default Blender starts with a Cube, a Camera and a Light in the scene, you can either select them using your mouse and then delete them from the context menu (right mouse button), or you can just use the shortcut sequence: A → X → D (select everything → delete → confirm). Model initialisationīefore you create your first FaceBuilder head it’s better to remove all unneeded objects from the scene, especially the ones placed in the center of the scene, because a newly created head will be placed in the center as well and then you can run into situation when the objects will be interfering with each other. Here as well you can import a CSV-file with pre-recorded animation, and also export the animated model. The Texture panel gives you access to the experimental feature of automatic texture generation.Īnd finally, the Blendshapes panel has controls for the FACS blendshape functionality. Next, we have the Pins and Wireframe panels where you can tweak the appearance of pins and the wireframe in the Pin mode. Every time you change the topology, you’re losing preciseness, by an unnoticeable amount but still. Note that while it’s OK to change the model resolution for the modelled head, it’s better to decide which resolution you need before you start shaping it. The Model panel gives you control over parameters of the 3D model, such as responsiveness to pins for shape and expressions ( Rigidity), the visibility of various face parts ( nose, ears, neck, etc), geometry scale and resolution ( high, middle, or low-poly).
Face photo blender install#
If the machine where you want to install our add-on is connected to the Internet, then you can try automatic online installation - just press the Install online button and our add-on will download the core library file, install it to the add-on directory and tell you that now you can use the add-on.

Both are accessible on the preferences pane of our add-on (Edit > Preferences > Add-ons > KeenTools FaceBuilder). There are two ways of doing that: online and offline. Unfortunately, we cannot ship our core library within the add-on package due to Blender license restrictions, but we made it as easy as possible to install it independently. The next step would be to find “KeenTools FaceBuilder” in the list of add-ons (in the Mesh category) and turn it on using a checkbox in the left upper corner.
Face photo blender zip file#
It’s made this way because many Mac users were having the ZIP file unpacked automatically after downloading. The ZIP file which you need for further installation is inside the mounted volume. DMG file which you need to mount - double click in Finder or open from the web-browser downloads list, Safari often mounts DMG files automatically. When you press the download button on our website, you get a.
Face photo blender for mac#
The process is a bit different for Mac users. FaceBuilder for Blender add-on installation
